Project Overview
I was the lead on the user research study of a VR biology simulation exploring the emotions induced by different design factors in the VR environment. Additionally, I was an investigator and collected data on a related experimental study looking at the effect of path and trajectory of character motions on learner emotions in a VR Executive Functions game.
Design Components
Obstacle: Because we had a high attrition rate due to the investigation happening around finals time, we only had an N of 9 for the user research study, resulting in our study findings to be less significant in nature.
Resolution: We decided to rely on the qualitative data and used the quantitative data to support and confirm the data from the transcripts. We formed a framework of emotional VR design based on qualitative coding and network analysis.