Project Overview
Following the ideation process for a nutrition learning game, my collaborators and I designed a game to inspire adolescents to become more concious and aware of the vitamins, nutrients, and food balance that makes up a healthy plate and a healthy diet, including those that may not have access to these foods. Each team member wrote a different portion of the design document, with me writing the theory section which includes mapping out our theory of change that was used to connect learning mechanics and game mechanics.
Design Components
- Ideation and construction of concept art, using Pokemon GO as inspiration
- Evidence-Centered Design applying theory of change to game design rationale, connecting learning mechanics to game mechanics
- Human-Centered Design around adolescent learners
- Low-fidelity prototypes (Wireframes)
- High-fidelity usable prototype (Figma)
- Player experience is high in sociability to account for adolescent needs of connection and peer interaction
- Culturally aware and responsive frameworks used to integrate users from various backgrounds with ingredients from around the world
- Universal Design and accessibility providing high contrast coloring for color-blind users