Project Overview
UX and Learning Designer for a virtual reality simulation on space (Cosmos), which currently includes a moon phase simulation and will later add an eclipse and seasons simulation. In addition to being part of the design team, I've been spearheading co-design and user research efforts.
Obstacles
Problem:
Users didn't understand why they couldn't see the Moon when they adjusted the Moon to be on the far side of the Earth
Resolution:
Creating a Moon Navigator tool which would tell them that the Moon was hidden from view and engaging them in exploratory learning and trial-and-error practices.