Color-Mixing Simulation

Design Document

Tools Used: Sketch. Research Databases (APAPsycNet, Science Direct, Google Scholar, etc.).
Elements: Simulation Design. Stakeholder Presentation.

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Project Overview
I, along with my collaborator, ideated and concept designed a Color-Mixing Simulation due to lack of entry-level art simulations for that engages young learners in the fundamental topic of colors. After the initial concept design, I fully authored a comprehensive design document for stakeholders to view.
Design Components
  • Ideation and construction of concept art around needs assessment and animation art
  • Evidence-Centered Design applying cognitive, motivational, and emotional learning theoretical constructs for design rationale
  • Human-Centered Design around pre-operational learners (ages 3-8)
  • Low-Fidelity Prototypes (Wireframe, Storyboard)
  • Player experience and incremental level design structured around learning objectives and the concept of apprenticeship
  • User interactions simulating embodied movements of artists
  • Universal Design and accessibility around low dexterity user persona
Research Components
  • Research and review of current NYC art education funding, resources, and access/equity
  • Evidence-Centered Design: Literature review on cognitive science and learning sciences including Mayer's Principles of Multimedia learning; literature review of emotional, motivational, cognitive, and social-cultural foundations in game-based learning
  • Theoretical foundations applied from micro to macro level of simulation design including level design, music, user interactions, and overall experience
  • Needs assessment and market analysis performed, ensuring learners needs are met given unique product affordances and integration of best practices in art simulations
  • Four personas constructed centered around different characteristics of pre-operational learners (ages 3-8), which were further used for human-centered design process

Artifacts